Initial commit

This commit is contained in:
Rafał Kołucki 2026-05-25 20:38:45 +02:00
commit 9a75f89146
10 changed files with 376 additions and 0 deletions

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/**
* @file lv_ctr_disp.c
*
*/
#if 1
/*********************
* INCLUDES
*********************/
#include "lv_ctr_disp.h"
#include <stdbool.h>
#include <3ds.h>
#include <citro3d.h>
#include <citro2d.h>
/*********************
* DEFINES
*********************/
#define BOTTOM_DISP_HOR_RES 320
#define BOTTOM_DISP_VER_RES 240
#define BOTTOM_TEX_HOR_RES 512
#define BOTTOM_TEX_VER_RES 256
#define BYTE_PER_PIXEL (LV_COLOR_FORMAT_GET_SIZE(LV_COLOR_FORMAT_ARGB8888))
/**********************
* TYPEDEFS
**********************/
/**********************
* STATIC PROTOTYPES
**********************/
static void disp_init(void);
static void disp_flush(lv_display_t * disp, const lv_area_t * area, uint8_t * px_map);
/* Calculate nearest power of 2 for a given size */
__attribute__ ((const)) static inline u32 tex_pot(u32 x) {
if (x < 32) return 32;
return 1 << (32 - __builtin_clz(x - 1));
}
/**********************
* STATIC VARIABLES
**********************/
C3D_RenderTarget *bottom_screen;
C3D_Tex tex;
Tex3DS_SubTexture subt3x;
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
void lv_ctr_disp_init(void)
{
/*-------------------------
* Initialize your display
* -----------------------*/
disp_init();
/*------------------------------------
* Create a display and set a flush_cb
* -----------------------------------*/
lv_display_t * bottom_disp = lv_display_create(BOTTOM_DISP_HOR_RES, BOTTOM_DISP_VER_RES);
lv_display_set_flush_cb(bottom_disp, disp_flush);
/* Two buffers for double buffering. */
#define BOTTOM_TEX_STRIDE (BOTTOM_TEX_HOR_RES * BYTE_PER_PIXEL)
LV_ATTRIBUTE_MEM_ALIGN static uint8_t buf_1[BOTTOM_TEX_STRIDE * BOTTOM_DISP_VER_RES];
LV_ATTRIBUTE_MEM_ALIGN static uint8_t buf_2[BOTTOM_TEX_STRIDE * BOTTOM_DISP_VER_RES];
lv_display_set_buffers_with_stride(bottom_disp, buf_1, buf_2, sizeof(buf_1), BOTTOM_TEX_STRIDE, LV_DISPLAY_RENDER_MODE_FULL);
}
/**********************
* STATIC FUNCTIONS
**********************/
/*Initialize your display and the required peripherals.*/
static void disp_init(void)
{
gfxInitDefault();
ptmuInit();
C3D_Init(C3D_DEFAULT_CMDBUF_SIZE);
C2D_Init(C2D_DEFAULT_MAX_OBJECTS);
C2D_Prepare();
bottom_screen = C2D_CreateScreenTarget(GFX_BOTTOM, GFX_LEFT);
if(0 == C3D_TexInit(&tex, BOTTOM_TEX_HOR_RES, BOTTOM_TEX_VER_RES, GPU_RGB8)) puts("Could not create main texture.");
memset(tex.data, 0, tex.size);
tex.border = 0xFFFFFFFF;
C3D_TexSetWrap(&tex, GPU_CLAMP_TO_BORDER, GPU_CLAMP_TO_BORDER);
subt3x.width = BOTTOM_DISP_HOR_RES;
subt3x.height = BOTTOM_DISP_VER_RES;
subt3x.left = 0.0f;
subt3x.top = 1.0f;
subt3x.right = (BOTTOM_DISP_HOR_RES/(float)tex.width);
subt3x.bottom = (1.0f - BOTTOM_DISP_VER_RES/(float)tex.height);
C3D_TexSetFilter(&tex, GPU_NEAREST, GPU_NEAREST);
}
volatile bool disp_flush_enabled = true;
/* Enable updating the screen (the flushing process) when disp_flush() is called by LVGL
*/
void disp_enable_update(void)
{
disp_flush_enabled = true;
}
/* Disable updating the screen (the flushing process) when disp_flush() is called by LVGL
*/
void disp_disable_update(void)
{
disp_flush_enabled = false;
}
/*Flush the content of the internal buffer the specific area on the display.
*`px_map` contains the rendered image as raw pixel map and it should be copied to `area` on the display.
*You can use DMA or any hardware acceleration to do this operation in the background but
*'lv_display_flush_ready()' has to be called when it's finished.*/
static void disp_flush(lv_display_t * disp_drv, const lv_area_t * area, uint8_t * px_map)
{
if (lv_display_flush_is_last(disp_drv)) {
GSPGPU_FlushDataCache(px_map, tex.width * tex.height * 4);
u32 dim = GX_BUFFER_DIM(tex.width, tex.height);
C3D_SyncDisplayTransfer((u32 *)px_map, dim, (u32*)tex.data, dim,
(GX_TRANSFER_FLIP_VERT(0) | GX_TRANSFER_OUT_TILED(1) | GX_TRANSFER_RAW_COPY(0) |
GX_TRANSFER_IN_FORMAT(GX_TRANSFER_FMT_RGBA8) | GX_TRANSFER_OUT_FORMAT(GX_TRANSFER_FMT_RGB8) |
GX_TRANSFER_SCALING(GX_TRANSFER_SCALE_NO))
);
// start frame, clear targets
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
C2D_TargetClear(bottom_screen, C2D_Color32f(0, 0, 0, 1));
C2D_SceneBegin(bottom_screen);
C2D_Image img = { &tex, &subt3x };
C2D_DrawImageAt(img, 0, 0, 0.6f, NULL, 1.0f, 1.0f);
C3D_FrameEnd(0);
}
lv_display_flush_ready(disp_drv);
}
#else /*Enable this file at the top*/
/*This dummy typedef exists purely to silence -Wpedantic.*/
typedef int keep_pedantic_happy;
#endif

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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <3ds.h>
#include "lvgl.h"
#include "lv_ctr_disp.h"
// ote: expected 'lv_tick_get_cb_t' {aka 'long unsigned int (*)(void)'} but argument is of type 'u64 (*)(void)' {aka 'long long unsigned int (*)(void)'}
long unsigned int sys_tick(void)
{
return (long unsigned int)svcGetSystemTick();
}
int main(int argc, char* argv[])
{
lv_ctr_disp_init();
lv_init();
lv_tick_set_cb(sys_tick);
lv_obj_t * label = lv_label_create(lv_screen_active());
lv_label_set_text(label, "Hello world");
lv_obj_center(label);
// Main loop
while (aptMainLoop())
{
lv_timer_handler();
gspWaitForVBlank();
gfxSwapBuffers();
hidScanInput();
// Your code goes here
u32 kDown = hidKeysDown();
if (kDown & KEY_START)
break; // break in order to return to hbmenu
}
gfxExit();
return 0;
}