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9a75f89146
...
b4e85b87be
7 changed files with 339 additions and 48 deletions
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@ -29,9 +29,11 @@ include("${DEVKITPRO}/cmake/3DS.cmake")
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# LVGL
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# -----------------------------------------------------------------------------
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set(LV_CONF_INCLUDE_SIMPLE ON)
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set(LV_BUILD_CONF_DIR include)
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cmake_policy(SET CMP0077 NEW)
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#set(LV_CONF_INCLUDE_SIMPLE ON)
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#set(LV_BUILD_CONF_PATH ./include/lv_conf.h)
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set(CONFIG_LV_BUILD_EXAMPLES OFF)
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set(CONFIG_LV_BUILD_DEMOS OFF)
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add_subdirectory(libraries/lvgl)
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# -----------------------------------------------------------------------------
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@ -40,6 +42,7 @@ add_subdirectory(libraries/lvgl)
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add_executable(${PROJECT_NAME}
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source/main.c
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source/lv_ctr_disp.c
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source/lv_ctr_indev.c
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)
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target_include_directories(${PROJECT_NAME} PRIVATE
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@ -25,6 +25,13 @@ extern "C" {
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* DEFINES
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*********************/
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// TODO: make it configurable for RGB888/RGB565
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// (currently hardcoded to ARGB888, otherwise I was getting only white screen)
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#define CTR_LV_COLOR_FORMAT LV_COLOR_FORMAT_ARGB8888
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#define CTR_TEX_COLOR_FORMAT GPU_RGBA8
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#define CTR_TR_IN_COLOR_FORMAT GX_TRANSFER_FMT_RGBA8
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#define CTR_TR_OUT_COLOR_FORMAT GX_TRANSFER_FMT_RGBA8
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/**********************
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* TYPEDEFS
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**********************/
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48
include/lv_ctr_indev.h
Normal file
48
include/lv_ctr_indev.h
Normal file
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@ -0,0 +1,48 @@
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/**
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* @file lv_ctr_indev.h
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*
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*/
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#if 1
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#ifndef LV_CTR_INDEV_H
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#define LV_CTR_INDEV_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*********************
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* INCLUDES
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*********************/
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#if defined(LV_LVGL_H_INCLUDE_SIMPLE)
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#include "lvgl.h"
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#else
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#include "lvgl/lvgl.h"
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#endif
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/*********************
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* DEFINES
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*********************/
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/**********************
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* TYPEDEFS
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**********************/
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/**********************
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* GLOBAL PROTOTYPES
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**********************/
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void lv_ctr_indev_init(void);
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/**********************
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* MACROS
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**********************/
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#ifdef __cplusplus
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} /*extern "C"*/
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#endif
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#endif /*LV_CTR_INDEV_H*/
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#endif /*Disable/Enable content*/
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@ -1,11 +1,14 @@
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#ifndef LV_CONF_H
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#define LV_CONF_H
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#define LV_COLOR_DEPTH 16
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#define LV_COLOR_DEPTH 32
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#define LV_USE_OS 0
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#define LV_MEM_SIZE (256U * 1024U)
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#define LV_USE_LOG 0
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#define LV_USE_LOG 1
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//#define LV_LOG_LEVEL LV_LOG_LEVEL_TRACE
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#define LV_LOG_PRINTF 1
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#define LV_USE_ASSERT_NULL 1
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@ -22,7 +22,9 @@
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#define BOTTOM_TEX_HOR_RES 512
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#define BOTTOM_TEX_VER_RES 256
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#define BYTE_PER_PIXEL (LV_COLOR_FORMAT_GET_SIZE(LV_COLOR_FORMAT_ARGB8888))
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#define BYTE_PER_PIXEL (LV_COLOR_FORMAT_GET_SIZE(CTR_LV_COLOR_FORMAT))
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#define BOTTOM_DISP_STRIDE (BOTTOM_TEX_HOR_RES * BYTE_PER_PIXEL)
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#define BOTTOM_DISP_BUF_SIZE BOTTOM_DISP_STRIDE * BOTTOM_DISP_VER_RES
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/**********************
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* TYPEDEFS
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@ -48,6 +50,8 @@ __attribute__ ((const)) static inline u32 tex_pot(u32 x) {
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C3D_RenderTarget *bottom_screen;
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C3D_Tex tex;
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Tex3DS_SubTexture subt3x;
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LV_ATTRIBUTE_MEM_ALIGN static uint8_t * buf_1 = NULL;
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LV_ATTRIBUTE_MEM_ALIGN static uint8_t * buf_2 = NULL;
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/**********************
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* MACROS
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@ -68,13 +72,14 @@ void lv_ctr_disp_init(void)
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* Create a display and set a flush_cb
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* -----------------------------------*/
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lv_display_t * bottom_disp = lv_display_create(BOTTOM_DISP_HOR_RES, BOTTOM_DISP_VER_RES);
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lv_display_set_color_format(bottom_disp, CTR_LV_COLOR_FORMAT);
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lv_display_set_flush_cb(bottom_disp, disp_flush);
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lv_display_set_default(bottom_disp);
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/* Two buffers for double buffering. */
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#define BOTTOM_TEX_STRIDE (BOTTOM_TEX_HOR_RES * BYTE_PER_PIXEL)
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LV_ATTRIBUTE_MEM_ALIGN static uint8_t buf_1[BOTTOM_TEX_STRIDE * BOTTOM_DISP_VER_RES];
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LV_ATTRIBUTE_MEM_ALIGN static uint8_t buf_2[BOTTOM_TEX_STRIDE * BOTTOM_DISP_VER_RES];
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lv_display_set_buffers_with_stride(bottom_disp, buf_1, buf_2, sizeof(buf_1), BOTTOM_TEX_STRIDE, LV_DISPLAY_RENDER_MODE_FULL);
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buf_1 = linearAlloc(BOTTOM_DISP_BUF_SIZE);
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buf_2 = linearAlloc(BOTTOM_DISP_BUF_SIZE);
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lv_display_set_buffers_with_stride(bottom_disp, buf_1, buf_2, BOTTOM_DISP_BUF_SIZE, BOTTOM_DISP_STRIDE, LV_DISPLAY_RENDER_MODE_FULL);
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}
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@ -85,17 +90,14 @@ void lv_ctr_disp_init(void)
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/*Initialize your display and the required peripherals.*/
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static void disp_init(void)
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{
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gfxInitDefault();
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ptmuInit();
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C3D_Init(C3D_DEFAULT_CMDBUF_SIZE);
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C2D_Init(C2D_DEFAULT_MAX_OBJECTS);
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C2D_Prepare();
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bottom_screen = C2D_CreateScreenTarget(GFX_BOTTOM, GFX_LEFT);
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if(0 == C3D_TexInit(&tex, BOTTOM_TEX_HOR_RES, BOTTOM_TEX_VER_RES, GPU_RGB8)) puts("Could not create main texture.");
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memset(tex.data, 0, tex.size);
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if(0 == C3D_TexInit(&tex, BOTTOM_TEX_HOR_RES, BOTTOM_TEX_VER_RES, CTR_TEX_COLOR_FORMAT)) puts("Could not create main texture.");
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memset(tex.data, 0xFF, tex.size);
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C3D_TexFlush(&tex);
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tex.border = 0xFFFFFFFF;
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C3D_TexSetWrap(&tex, GPU_CLAMP_TO_BORDER, GPU_CLAMP_TO_BORDER);
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@ -134,21 +136,25 @@ static void disp_flush(lv_display_t * disp_drv, const lv_area_t * area, uint8_t
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if (lv_display_flush_is_last(disp_drv)) {
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GSPGPU_FlushDataCache(px_map, tex.width * tex.height * 4);
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u32 dim = GX_BUFFER_DIM(tex.width, tex.height);
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C3D_SyncDisplayTransfer((u32 *)px_map, dim, (u32*)tex.data, dim,
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(GX_TRANSFER_FLIP_VERT(0) | GX_TRANSFER_OUT_TILED(1) | GX_TRANSFER_RAW_COPY(0) |
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GX_TRANSFER_IN_FORMAT(GX_TRANSFER_FMT_RGBA8) | GX_TRANSFER_OUT_FORMAT(GX_TRANSFER_FMT_RGB8) |
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GX_TRANSFER_SCALING(GX_TRANSFER_SCALE_NO))
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);
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u32 dim = GX_BUFFER_DIM(tex.width, tex.height);
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C3D_SyncDisplayTransfer((u32 *)px_map, dim, (u32*)tex.data, dim,
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(GX_TRANSFER_FLIP_VERT(0) | GX_TRANSFER_OUT_TILED(1) | GX_TRANSFER_RAW_COPY(0) |
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GX_TRANSFER_IN_FORMAT(CTR_TR_IN_COLOR_FORMAT) | GX_TRANSFER_OUT_FORMAT(CTR_TR_OUT_COLOR_FORMAT) |
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GX_TRANSFER_SCALING(GX_TRANSFER_SCALE_NO))
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);
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// start frame, clear targets
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C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
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C2D_TargetClear(bottom_screen, C2D_Color32f(0, 0, 0, 1));
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// start frame, clear targets
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C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
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C2D_TargetClear(bottom_screen, C2D_Color32f(0, 0, 0, 1));
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C2D_ImageTint tint;
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C2D_PlainImageTint(&tint, C2D_Color32(255,255,255,255), 1.0f);
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C2D_SceneBegin(bottom_screen);
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gspWaitForVBlank();
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C2D_SceneBegin(bottom_screen);
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C2D_Image img = { &tex, &subt3x };
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C2D_DrawImageAt(img, 0, 0, 0.6f, NULL, 1.0f, 1.0f);
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C2D_Image img = { &tex, &subt3x };
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C2D_DrawImageAt(img, 0, 0, 0.6f, &tint, 1.f, 1.f);
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C3D_FrameEnd(0);
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}
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90
source/lv_ctr_indev.c
Normal file
90
source/lv_ctr_indev.c
Normal file
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@ -0,0 +1,90 @@
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/**
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* @file lv_ctr_indev.c
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*
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*/
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#if 1
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/*********************
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* INCLUDES
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*********************/
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#include "lv_ctr_indev.h"
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#include <3ds.h>
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/*********************
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* DEFINES
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*********************/
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/**********************
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* TYPEDEFS
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**********************/
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/**********************
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* STATIC PROTOTYPES
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**********************/
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static void touchpad_read(lv_indev_t * indev, lv_indev_data_t * data);
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/**********************
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* STATIC VARIABLES
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**********************/
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lv_indev_t * indev_touchpad;
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/**********************
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* MACROS
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**********************/
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/**********************
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* GLOBAL FUNCTIONS
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**********************/
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void lv_ctr_indev_init(void)
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{
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/*Register a touch screen input device*/
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indev_touchpad = lv_indev_create();
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lv_indev_set_type(indev_touchpad, LV_INDEV_TYPE_POINTER);
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lv_indev_set_read_cb(indev_touchpad, touchpad_read);
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/*Later you should create group(s) with `lv_group_t * group = lv_group_create()`,
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*add objects to the group with `lv_group_add_obj(group, obj)`
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*and assign this input device to group to navigate in it:
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*`lv_indev_set_group(indev_keypad, group);`*/
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}
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/**********************
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* STATIC FUNCTIONS
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**********************/
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/*------------------
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* Touchpad
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* -----------------*/
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static void touchpad_read(lv_indev_t * indev_drv, lv_indev_data_t * data)
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{
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static int32_t last_x = 0;
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static int32_t last_y = 0;
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touchPosition touch;
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hidScanInput();
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/*Save the pressed coordinates and the state*/
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if(hidKeysHeld() & KEY_TOUCH) {
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hidTouchRead(&touch);
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last_x = touch.px;
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last_y = touch.py;
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data->state = LV_INDEV_STATE_PRESSED;
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}
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else {
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data->state = LV_INDEV_STATE_RELEASED;
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}
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/*Set the last pressed coordinates*/
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data->point.x = last_x;
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data->point.y = last_y;
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}
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#else /*Enable this file at the top*/
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/*This dummy typedef exists purely to silence -Wpedantic.*/
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typedef int keep_pedantic_happy;
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#endif
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174
source/main.c
174
source/main.c
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@ -4,37 +4,171 @@
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#include <3ds.h>
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#include "lvgl.h"
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#include "lv_ctr_disp.h"
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#include "lv_ctr_indev.h"
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static lv_obj_t * cursor;
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static lv_obj_t * label;
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static lv_obj_t * label2;
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static lv_obj_t * fps_label;
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// ote: expected 'lv_tick_get_cb_t' {aka 'long unsigned int (*)(void)'} but argument is of type 'u64 (*)(void)' {aka 'long long unsigned int (*)(void)'}
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long unsigned int sys_tick(void)
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{
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return (long unsigned int)svcGetSystemTick();
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long unsigned int tick = (long unsigned int)osGetTime();
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return tick;
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}
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void sys_init(void)
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{
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gfxInitDefault();
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consoleInit(GFX_TOP, NULL);
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}
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void sys_free(void)
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{
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gfxExit();
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}
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static void cursor_timer_cb(lv_timer_t * t)
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{
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LV_UNUSED(t);
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lv_indev_t * indev = lv_indev_get_next(NULL);
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if (!indev)
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return;
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lv_point_t p;
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lv_indev_get_point(indev, &p);
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if (lv_indev_get_state(indev) == LV_INDEV_STATE_PRESSED) {
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lv_obj_set_pos(cursor, p.x - 5, p.y - 5);
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lv_obj_clear_flag(cursor, LV_OBJ_FLAG_HIDDEN);
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lv_label_set_text_fmt(label2,
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"x: %d\ny: %d",
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p.x,
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p.y);
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}
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else {
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lv_obj_add_flag(cursor, LV_OBJ_FLAG_HIDDEN);
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}
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}
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static void switch_event_cb(lv_event_t * e)
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{
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lv_obj_t * sw = lv_event_get_target(e);
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if (lv_obj_has_state(sw, LV_STATE_CHECKED))
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lv_label_set_text_fmt(label, "ON");
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else
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lv_label_set_text_fmt(label, "OFF");
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}
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static void fps_tick(void)
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{
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static u32 frames = 0;
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static u64 last = 0;
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u64 now = osGetTime();
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frames++;
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if (now - last >= 1000) {
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lv_label_set_text_fmt(fps_label,
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"FPS: %lu",
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frames);
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frames = 0;
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last = now;
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}
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}
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static void ui_prepare(void)
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{
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/* Container START */
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lv_obj_t * cont = lv_obj_create(lv_screen_active());
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/* Container layout */
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lv_obj_set_size(cont, 220, 120);
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lv_obj_center(cont);
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lv_obj_set_layout(cont, LV_LAYOUT_FLEX);
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lv_obj_set_flex_flow(cont, LV_FLEX_FLOW_COLUMN);
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lv_obj_set_flex_align(cont,
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LV_FLEX_ALIGN_CENTER,
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LV_FLEX_ALIGN_CENTER,
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LV_FLEX_ALIGN_CENTER);
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/* Optional cleaner look */
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lv_obj_set_style_pad_all(cont, 16, 0);
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lv_obj_set_style_pad_row(cont, 12, 0);
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/* Label */
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label = lv_label_create(cont);
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lv_label_set_text(label, "Hello world");
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/* Switch */
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lv_obj_t * sw = lv_switch_create(cont);
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lv_obj_center(sw);
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lv_obj_add_event_cb(sw,
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switch_event_cb,
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LV_EVENT_VALUE_CHANGED,
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NULL);
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/* Container END */
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/* Cursor */
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cursor = lv_obj_create(lv_screen_active());
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lv_obj_set_size(cursor, 10, 10);
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lv_obj_set_style_radius(cursor, LV_RADIUS_CIRCLE, 0);
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lv_obj_set_style_bg_color(cursor, lv_palette_main(LV_PALETTE_RED), 0);
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lv_obj_set_style_border_width(cursor, 0, 0);
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/* Coord label */
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label2 = lv_label_create(lv_screen_active());
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lv_obj_align(label2, LV_ALIGN_TOP_LEFT, 4, 4);
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/* FPS label */
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fps_label = lv_label_create(lv_screen_active());
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lv_obj_align(fps_label,
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LV_ALIGN_BOTTOM_LEFT,
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4,
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-4);
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/* Main loop UI update timer */
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lv_timer_create(cursor_timer_cb, 16, NULL);
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lv_obj_invalidate(lv_screen_active());
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}
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int main(int argc, char* argv[])
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{
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lv_ctr_disp_init();
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sys_init();
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lv_init();
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lv_ctr_disp_init();
|
||||
lv_ctr_indev_init();
|
||||
lv_tick_set_cb(sys_tick);
|
||||
|
||||
lv_obj_t * label = lv_label_create(lv_screen_active());
|
||||
lv_label_set_text(label, "Hello world");
|
||||
lv_obj_center(label);
|
||||
ui_prepare();
|
||||
|
||||
// Main loop
|
||||
while (aptMainLoop())
|
||||
{
|
||||
lv_timer_handler();
|
||||
gspWaitForVBlank();
|
||||
gfxSwapBuffers();
|
||||
hidScanInput();
|
||||
// Main loop
|
||||
while (aptMainLoop())
|
||||
{
|
||||
u64 start = osGetTime();
|
||||
lv_timer_handler();
|
||||
u64 end = osGetTime();
|
||||
lv_label_set_text_fmt(fps_label, "render: %llums", end - start);
|
||||
|
||||
// Your code goes here
|
||||
u32 kDown = hidKeysDown();
|
||||
if (kDown & KEY_START)
|
||||
break; // break in order to return to hbmenu
|
||||
}
|
||||
hidScanInput();
|
||||
|
||||
gfxExit();
|
||||
return 0;
|
||||
u32 kDown = hidKeysDown();
|
||||
if (kDown & KEY_START)
|
||||
break; // break in order to return to hbmenu
|
||||
}
|
||||
|
||||
sys_free();
|
||||
return 0;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue