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No commits in common. "9a75f8914644e7ae91a78a1b493c7412dd2e024a" and "b4e85b87bed534de615afb39b8b8336f813fcc4a" have entirely different histories.

7 changed files with 339 additions and 48 deletions

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@ -29,9 +29,11 @@ include("${DEVKITPRO}/cmake/3DS.cmake")
# LVGL
# -----------------------------------------------------------------------------
set(LV_CONF_INCLUDE_SIMPLE ON)
set(LV_BUILD_CONF_DIR include)
cmake_policy(SET CMP0077 NEW)
#set(LV_CONF_INCLUDE_SIMPLE ON)
#set(LV_BUILD_CONF_PATH ./include/lv_conf.h)
set(CONFIG_LV_BUILD_EXAMPLES OFF)
set(CONFIG_LV_BUILD_DEMOS OFF)
add_subdirectory(libraries/lvgl)
# -----------------------------------------------------------------------------
@ -40,6 +42,7 @@ add_subdirectory(libraries/lvgl)
add_executable(${PROJECT_NAME}
source/main.c
source/lv_ctr_disp.c
source/lv_ctr_indev.c
)
target_include_directories(${PROJECT_NAME} PRIVATE

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@ -25,6 +25,13 @@ extern "C" {
* DEFINES
*********************/
// TODO: make it configurable for RGB888/RGB565
// (currently hardcoded to ARGB888, otherwise I was getting only white screen)
#define CTR_LV_COLOR_FORMAT LV_COLOR_FORMAT_ARGB8888
#define CTR_TEX_COLOR_FORMAT GPU_RGBA8
#define CTR_TR_IN_COLOR_FORMAT GX_TRANSFER_FMT_RGBA8
#define CTR_TR_OUT_COLOR_FORMAT GX_TRANSFER_FMT_RGBA8
/**********************
* TYPEDEFS
**********************/

48
include/lv_ctr_indev.h Normal file
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@ -0,0 +1,48 @@
/**
* @file lv_ctr_indev.h
*
*/
#if 1
#ifndef LV_CTR_INDEV_H
#define LV_CTR_INDEV_H
#ifdef __cplusplus
extern "C" {
#endif
/*********************
* INCLUDES
*********************/
#if defined(LV_LVGL_H_INCLUDE_SIMPLE)
#include "lvgl.h"
#else
#include "lvgl/lvgl.h"
#endif
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* GLOBAL PROTOTYPES
**********************/
void lv_ctr_indev_init(void);
/**********************
* MACROS
**********************/
#ifdef __cplusplus
} /*extern "C"*/
#endif
#endif /*LV_CTR_INDEV_H*/
#endif /*Disable/Enable content*/

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@ -1,11 +1,14 @@
#ifndef LV_CONF_H
#define LV_CONF_H
#define LV_COLOR_DEPTH 16
#define LV_COLOR_DEPTH 32
#define LV_USE_OS 0
#define LV_MEM_SIZE (256U * 1024U)
#define LV_USE_LOG 0
#define LV_USE_LOG 1
//#define LV_LOG_LEVEL LV_LOG_LEVEL_TRACE
#define LV_LOG_PRINTF 1
#define LV_USE_ASSERT_NULL 1

View file

@ -22,7 +22,9 @@
#define BOTTOM_TEX_HOR_RES 512
#define BOTTOM_TEX_VER_RES 256
#define BYTE_PER_PIXEL (LV_COLOR_FORMAT_GET_SIZE(LV_COLOR_FORMAT_ARGB8888))
#define BYTE_PER_PIXEL (LV_COLOR_FORMAT_GET_SIZE(CTR_LV_COLOR_FORMAT))
#define BOTTOM_DISP_STRIDE (BOTTOM_TEX_HOR_RES * BYTE_PER_PIXEL)
#define BOTTOM_DISP_BUF_SIZE BOTTOM_DISP_STRIDE * BOTTOM_DISP_VER_RES
/**********************
* TYPEDEFS
@ -48,6 +50,8 @@ __attribute__ ((const)) static inline u32 tex_pot(u32 x) {
C3D_RenderTarget *bottom_screen;
C3D_Tex tex;
Tex3DS_SubTexture subt3x;
LV_ATTRIBUTE_MEM_ALIGN static uint8_t * buf_1 = NULL;
LV_ATTRIBUTE_MEM_ALIGN static uint8_t * buf_2 = NULL;
/**********************
* MACROS
@ -68,13 +72,14 @@ void lv_ctr_disp_init(void)
* Create a display and set a flush_cb
* -----------------------------------*/
lv_display_t * bottom_disp = lv_display_create(BOTTOM_DISP_HOR_RES, BOTTOM_DISP_VER_RES);
lv_display_set_color_format(bottom_disp, CTR_LV_COLOR_FORMAT);
lv_display_set_flush_cb(bottom_disp, disp_flush);
lv_display_set_default(bottom_disp);
/* Two buffers for double buffering. */
#define BOTTOM_TEX_STRIDE (BOTTOM_TEX_HOR_RES * BYTE_PER_PIXEL)
LV_ATTRIBUTE_MEM_ALIGN static uint8_t buf_1[BOTTOM_TEX_STRIDE * BOTTOM_DISP_VER_RES];
LV_ATTRIBUTE_MEM_ALIGN static uint8_t buf_2[BOTTOM_TEX_STRIDE * BOTTOM_DISP_VER_RES];
lv_display_set_buffers_with_stride(bottom_disp, buf_1, buf_2, sizeof(buf_1), BOTTOM_TEX_STRIDE, LV_DISPLAY_RENDER_MODE_FULL);
buf_1 = linearAlloc(BOTTOM_DISP_BUF_SIZE);
buf_2 = linearAlloc(BOTTOM_DISP_BUF_SIZE);
lv_display_set_buffers_with_stride(bottom_disp, buf_1, buf_2, BOTTOM_DISP_BUF_SIZE, BOTTOM_DISP_STRIDE, LV_DISPLAY_RENDER_MODE_FULL);
}
@ -85,17 +90,14 @@ void lv_ctr_disp_init(void)
/*Initialize your display and the required peripherals.*/
static void disp_init(void)
{
gfxInitDefault();
ptmuInit();
C3D_Init(C3D_DEFAULT_CMDBUF_SIZE);
C2D_Init(C2D_DEFAULT_MAX_OBJECTS);
C2D_Prepare();
bottom_screen = C2D_CreateScreenTarget(GFX_BOTTOM, GFX_LEFT);
if(0 == C3D_TexInit(&tex, BOTTOM_TEX_HOR_RES, BOTTOM_TEX_VER_RES, GPU_RGB8)) puts("Could not create main texture.");
memset(tex.data, 0, tex.size);
if(0 == C3D_TexInit(&tex, BOTTOM_TEX_HOR_RES, BOTTOM_TEX_VER_RES, CTR_TEX_COLOR_FORMAT)) puts("Could not create main texture.");
memset(tex.data, 0xFF, tex.size);
C3D_TexFlush(&tex);
tex.border = 0xFFFFFFFF;
C3D_TexSetWrap(&tex, GPU_CLAMP_TO_BORDER, GPU_CLAMP_TO_BORDER);
@ -137,18 +139,22 @@ static void disp_flush(lv_display_t * disp_drv, const lv_area_t * area, uint8_t
u32 dim = GX_BUFFER_DIM(tex.width, tex.height);
C3D_SyncDisplayTransfer((u32 *)px_map, dim, (u32*)tex.data, dim,
(GX_TRANSFER_FLIP_VERT(0) | GX_TRANSFER_OUT_TILED(1) | GX_TRANSFER_RAW_COPY(0) |
GX_TRANSFER_IN_FORMAT(GX_TRANSFER_FMT_RGBA8) | GX_TRANSFER_OUT_FORMAT(GX_TRANSFER_FMT_RGB8) |
GX_TRANSFER_IN_FORMAT(CTR_TR_IN_COLOR_FORMAT) | GX_TRANSFER_OUT_FORMAT(CTR_TR_OUT_COLOR_FORMAT) |
GX_TRANSFER_SCALING(GX_TRANSFER_SCALE_NO))
);
// start frame, clear targets
C3D_FrameBegin(C3D_FRAME_SYNCDRAW);
C2D_TargetClear(bottom_screen, C2D_Color32f(0, 0, 0, 1));
C2D_ImageTint tint;
C2D_PlainImageTint(&tint, C2D_Color32(255,255,255,255), 1.0f);
gspWaitForVBlank();
C2D_SceneBegin(bottom_screen);
C2D_Image img = { &tex, &subt3x };
C2D_DrawImageAt(img, 0, 0, 0.6f, NULL, 1.0f, 1.0f);
C2D_DrawImageAt(img, 0, 0, 0.6f, &tint, 1.f, 1.f);
C3D_FrameEnd(0);
}

90
source/lv_ctr_indev.c Normal file
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@ -0,0 +1,90 @@
/**
* @file lv_ctr_indev.c
*
*/
#if 1
/*********************
* INCLUDES
*********************/
#include "lv_ctr_indev.h"
#include <3ds.h>
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* STATIC PROTOTYPES
**********************/
static void touchpad_read(lv_indev_t * indev, lv_indev_data_t * data);
/**********************
* STATIC VARIABLES
**********************/
lv_indev_t * indev_touchpad;
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
void lv_ctr_indev_init(void)
{
/*Register a touch screen input device*/
indev_touchpad = lv_indev_create();
lv_indev_set_type(indev_touchpad, LV_INDEV_TYPE_POINTER);
lv_indev_set_read_cb(indev_touchpad, touchpad_read);
/*Later you should create group(s) with `lv_group_t * group = lv_group_create()`,
*add objects to the group with `lv_group_add_obj(group, obj)`
*and assign this input device to group to navigate in it:
*`lv_indev_set_group(indev_keypad, group);`*/
}
/**********************
* STATIC FUNCTIONS
**********************/
/*------------------
* Touchpad
* -----------------*/
static void touchpad_read(lv_indev_t * indev_drv, lv_indev_data_t * data)
{
static int32_t last_x = 0;
static int32_t last_y = 0;
touchPosition touch;
hidScanInput();
/*Save the pressed coordinates and the state*/
if(hidKeysHeld() & KEY_TOUCH) {
hidTouchRead(&touch);
last_x = touch.px;
last_y = touch.py;
data->state = LV_INDEV_STATE_PRESSED;
}
else {
data->state = LV_INDEV_STATE_RELEASED;
}
/*Set the last pressed coordinates*/
data->point.x = last_x;
data->point.y = last_y;
}
#else /*Enable this file at the top*/
/*This dummy typedef exists purely to silence -Wpedantic.*/
typedef int keep_pedantic_happy;
#endif

View file

@ -4,37 +4,171 @@
#include <3ds.h>
#include "lvgl.h"
#include "lv_ctr_disp.h"
#include "lv_ctr_indev.h"
static lv_obj_t * cursor;
static lv_obj_t * label;
static lv_obj_t * label2;
static lv_obj_t * fps_label;
// ote: expected 'lv_tick_get_cb_t' {aka 'long unsigned int (*)(void)'} but argument is of type 'u64 (*)(void)' {aka 'long long unsigned int (*)(void)'}
long unsigned int sys_tick(void)
{
return (long unsigned int)svcGetSystemTick();
long unsigned int tick = (long unsigned int)osGetTime();
return tick;
}
void sys_init(void)
{
gfxInitDefault();
consoleInit(GFX_TOP, NULL);
}
void sys_free(void)
{
gfxExit();
}
static void cursor_timer_cb(lv_timer_t * t)
{
LV_UNUSED(t);
lv_indev_t * indev = lv_indev_get_next(NULL);
if (!indev)
return;
lv_point_t p;
lv_indev_get_point(indev, &p);
if (lv_indev_get_state(indev) == LV_INDEV_STATE_PRESSED) {
lv_obj_set_pos(cursor, p.x - 5, p.y - 5);
lv_obj_clear_flag(cursor, LV_OBJ_FLAG_HIDDEN);
lv_label_set_text_fmt(label2,
"x: %d\ny: %d",
p.x,
p.y);
}
else {
lv_obj_add_flag(cursor, LV_OBJ_FLAG_HIDDEN);
}
}
static void switch_event_cb(lv_event_t * e)
{
lv_obj_t * sw = lv_event_get_target(e);
if (lv_obj_has_state(sw, LV_STATE_CHECKED))
lv_label_set_text_fmt(label, "ON");
else
lv_label_set_text_fmt(label, "OFF");
}
static void fps_tick(void)
{
static u32 frames = 0;
static u64 last = 0;
u64 now = osGetTime();
frames++;
if (now - last >= 1000) {
lv_label_set_text_fmt(fps_label,
"FPS: %lu",
frames);
frames = 0;
last = now;
}
}
static void ui_prepare(void)
{
/* Container START */
lv_obj_t * cont = lv_obj_create(lv_screen_active());
/* Container layout */
lv_obj_set_size(cont, 220, 120);
lv_obj_center(cont);
lv_obj_set_layout(cont, LV_LAYOUT_FLEX);
lv_obj_set_flex_flow(cont, LV_FLEX_FLOW_COLUMN);
lv_obj_set_flex_align(cont,
LV_FLEX_ALIGN_CENTER,
LV_FLEX_ALIGN_CENTER,
LV_FLEX_ALIGN_CENTER);
/* Optional cleaner look */
lv_obj_set_style_pad_all(cont, 16, 0);
lv_obj_set_style_pad_row(cont, 12, 0);
/* Label */
label = lv_label_create(cont);
lv_label_set_text(label, "Hello world");
/* Switch */
lv_obj_t * sw = lv_switch_create(cont);
lv_obj_center(sw);
lv_obj_add_event_cb(sw,
switch_event_cb,
LV_EVENT_VALUE_CHANGED,
NULL);
/* Container END */
/* Cursor */
cursor = lv_obj_create(lv_screen_active());
lv_obj_set_size(cursor, 10, 10);
lv_obj_set_style_radius(cursor, LV_RADIUS_CIRCLE, 0);
lv_obj_set_style_bg_color(cursor, lv_palette_main(LV_PALETTE_RED), 0);
lv_obj_set_style_border_width(cursor, 0, 0);
/* Coord label */
label2 = lv_label_create(lv_screen_active());
lv_obj_align(label2, LV_ALIGN_TOP_LEFT, 4, 4);
/* FPS label */
fps_label = lv_label_create(lv_screen_active());
lv_obj_align(fps_label,
LV_ALIGN_BOTTOM_LEFT,
4,
-4);
/* Main loop UI update timer */
lv_timer_create(cursor_timer_cb, 16, NULL);
lv_obj_invalidate(lv_screen_active());
}
int main(int argc, char* argv[])
{
lv_ctr_disp_init();
sys_init();
lv_init();
lv_ctr_disp_init();
lv_ctr_indev_init();
lv_tick_set_cb(sys_tick);
lv_obj_t * label = lv_label_create(lv_screen_active());
lv_label_set_text(label, "Hello world");
lv_obj_center(label);
ui_prepare();
// Main loop
while (aptMainLoop())
{
u64 start = osGetTime();
lv_timer_handler();
gspWaitForVBlank();
gfxSwapBuffers();
u64 end = osGetTime();
lv_label_set_text_fmt(fps_label, "render: %llums", end - start);
hidScanInput();
// Your code goes here
u32 kDown = hidKeysDown();
if (kDown & KEY_START)
break; // break in order to return to hbmenu
}
gfxExit();
sys_free();
return 0;
}