cmake_minimum_required(VERSION 3.16) # ----------------------------------------------------------------------------- # Project # ----------------------------------------------------------------------------- project(Lomo C CXX ASM) set(CMAKE_C_STANDARD 11) set(CMAKE_CXX_STANDARD 20) # ----------------------------------------------------------------------------- # devkitPro / libctru setup # ----------------------------------------------------------------------------- if(NOT DEFINED ENV{DEVKITPRO}) message(FATAL_ERROR "Please set DEVKITPRO in your environment.") endif() if(NOT DEFINED ENV{DEVKITARM}) message(FATAL_ERROR "Please set DEVKITARM in your environment.") endif() set(DEVKITPRO $ENV{DEVKITPRO}) set(DEVKITARM $ENV{DEVKITARM}) # Load devkitPro CMake support include("${DEVKITPRO}/cmake/3DS.cmake") # ----------------------------------------------------------------------------- # LVGL # ----------------------------------------------------------------------------- set(LV_CONF_INCLUDE_SIMPLE ON) set(LV_BUILD_CONF_DIR include) add_subdirectory(libraries/lvgl) # ----------------------------------------------------------------------------- # Target # ----------------------------------------------------------------------------- add_executable(${PROJECT_NAME} source/main.c source/lv_ctr_disp.c ) target_include_directories(${PROJECT_NAME} PRIVATE include ) # ----------------------------------------------------------------------------- # Libraries # ----------------------------------------------------------------------------- target_link_libraries(${PROJECT_NAME} lvgl ctru citro2d citro3d m ) # ----------------------------------------------------------------------------- # 3DS metadata # ----------------------------------------------------------------------------- set_target_properties(${PROJECT_NAME} PROPERTIES OUTPUT_NAME "lomo" ) # Generates: # .3dsx # .smdh # .elf ctr_generate_smdh( OUTPUT "${PROJECT_NAME}.smdh" NAME "Lomo" DESCRIPTION "Camera app for the rest of us" AUTHOR "BluRaf" ) ctr_create_3dsx(${PROJECT_NAME} SMDH "${PROJECT_NAME}.smdh" )