"use strict" and other linty fixes

This commit is contained in:
Isiah Meadows 2017-03-02 07:26:52 -05:00
parent aaa6de784b
commit 1cc5fa5ba7
50 changed files with 463 additions and 478 deletions

View file

@ -321,7 +321,7 @@ o.spec("domMock", function() {
o(div.getAttribute("id")).equals("aaa")
})
})
o.spec("setAttribute", function() {
o("works", function() {
var div = $document.createElement("div")
@ -393,7 +393,6 @@ o.spec("domMock", function() {
o.spec("textContent", function() {
o("works", function() {
var div = $document.createElement("div")
var a = $document.createElement("a")
div.textContent = "aaa"
o(div.childNodes.length).equals(1)
@ -402,7 +401,6 @@ o.spec("domMock", function() {
})
o("works with empty string", function() {
var div = $document.createElement("div")
var a = $document.createElement("a")
div.textContent = ""
o(div.childNodes.length).equals(0)
@ -514,8 +512,8 @@ o.spec("domMock", function() {
var div = $document.createElement("div")
div.style.cssText = "background: url(';'); font-family: \";\""
o(div.style.background).equals("url(';')")
o(div.style.fontFamily).equals("\";\"")
o(div.style.background).equals("url(';')")
o(div.style.fontFamily).equals('";"')
o(div.style.cssText).equals("background: url(';'); font-family: \";\";")
})
o("comments in style.cssText are stripped", function(){
@ -534,9 +532,10 @@ o.spec("domMock", function() {
})
o("setting style throws", function () {
var div = $document.createElement("div")
var err = false
try {
div.style = ''
div.style = ""
} catch (e) {
err = e
}
@ -919,55 +918,55 @@ o.spec("domMock", function() {
o.spec("canvas width and height", function() {
o("setting property works", function() {
var canvas = $document.createElement("canvas")
canvas.width = 100
o(canvas.attributes["width"].nodeValue).equals("100")
o(canvas.width).equals(100)
canvas.height = 100
o(canvas.attributes["height"].nodeValue).equals("100")
o(canvas.height).equals(100)
})
o("setting string casts to number", function() {
var canvas = $document.createElement("canvas")
canvas.width = "100"
o(canvas.attributes["width"].nodeValue).equals("100")
o(canvas.width).equals(100)
canvas.height = "100"
o(canvas.attributes["height"].nodeValue).equals("100")
o(canvas.height).equals(100)
})
o("setting float casts to int", function() {
var canvas = $document.createElement("canvas")
canvas.width = 1.2
o(canvas.attributes["width"].nodeValue).equals("1")
o(canvas.width).equals(1)
canvas.height = 1.2
o(canvas.attributes["height"].nodeValue).equals("1")
o(canvas.height).equals(1)
})
o("setting percentage fails", function() {
var canvas = $document.createElement("canvas")
canvas.width = "100%"
o(canvas.attributes["width"].nodeValue).equals("0")
o(canvas.width).equals(0)
canvas.height = "100%"
o(canvas.attributes["height"].nodeValue).equals("0")
o(canvas.height).equals(0)
})
o("setting attribute works", function() {
var canvas = $document.createElement("canvas")
canvas.setAttribute("width", "100%")
o(canvas.attributes["width"].nodeValue).equals("100%")
o(canvas.width).equals(100)
canvas.setAttribute("height", "100%")
o(canvas.attributes["height"].nodeValue).equals("100%")
o(canvas.height).equals(100)