Merge branch 'next' into es6-promise

This commit is contained in:
Leo Horie 2014-09-18 23:05:14 -04:00
commit 69ead12a1d

View file

@ -366,7 +366,7 @@ Mithril = m = new function app(window, undefined) {
m.startComputation() m.startComputation()
try {return callback.call(object, e)} try {return callback.call(object, e)}
finally { finally {
if (!lastRedrawId) lastRedrawId = -1 if (!lastRedrawId) lastRedrawId = -1 //force asynchronous redraw for event handlers, to prevent double redraw in cases like onkeypress+oninput
m.endComputation() m.endComputation()
} }
} }
@ -435,7 +435,8 @@ Mithril = m = new function app(window, undefined) {
return gettersetter(store) return gettersetter(store)
} }
var roots = [], modules = [], controllers = [], lastRedrawId = 0, redrawAgain = false, computePostRedrawHook = null, prevented = false var roots = [], modules = [], controllers = [], lastRedrawId = 0, lastRedrawCallTime = 0, computePostRedrawHook = null, prevented = false
var FRAME_BUDGET = 16 //60 frames per second = 1 call per 16 ms
m.module = function(root, module) { m.module = function(root, module) {
var index = roots.indexOf(root) var index = roots.indexOf(root)
if (index < 0) index = roots.length if (index < 0) index = roots.length
@ -459,20 +460,20 @@ Mithril = m = new function app(window, undefined) {
m.redraw = function(force) { m.redraw = function(force) {
var cancel = window.cancelAnimationFrame || window.clearTimeout var cancel = window.cancelAnimationFrame || window.clearTimeout
var defer = window.requestAnimationFrame || window.setTimeout var defer = window.requestAnimationFrame || window.setTimeout
//lastRedrawId is a positive number if a second redraw is requested before the next animation frame
//lastRedrawId is -1 if the redraw is the first one in a event handler (see #151)
//lastRedrawID is null if it's the first redraw and not an event handler
if (lastRedrawId && force !== true) { if (lastRedrawId && force !== true) {
redrawAgain = true //when setTimeout: only reschedule redraw if time between now and previous redraw is bigger than a frame, otherwise keep currently scheduled timeout
//when rAF: always reschedule redraw
if (new Date - lastRedrawCallTime > FRAME_BUDGET || defer == window.requestAnimationFrame) {
if (lastRedrawID > 0) cancel(lastRedrawId)
lastRedrawId = defer(redraw, delay)
}
} }
else { else {
redraw() redraw()
lastRedrawId = defer(delay, 16) //60 frames per second = 1 call per 16 ms lastRedrawId = defer(function() {lastRedrawId = null}, delay)
}
function delay() {
lastRedrawId = null
if (redrawAgain) {
redrawAgain = false
m.redraw()
}
} }
} }
m.redraw.strategy = m.prop() m.redraw.strategy = m.prop()
@ -486,6 +487,7 @@ Mithril = m = new function app(window, undefined) {
computePostRedrawHook = null computePostRedrawHook = null
} }
lastRedrawId = null lastRedrawId = null
lastRedrawCallTime = new Date
m.redraw.strategy("diff") m.redraw.strategy("diff")
} }