Add m.redraw() support for multiple mount points
To better match `0.2.x` behavior: https://jsfiddle.net/xbpyqL9k/
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058b25002d
commit
71c77ba603
8 changed files with 97 additions and 30 deletions
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@ -8,28 +8,30 @@ var createMounter = require("../mount")
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o.spec("m.mount", function() {
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var FRAME_BUDGET = 1000 / 60
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var $window, root
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var $window, root, mount, renderers
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o.beforeEach(function() {
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$window = domMock()
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root = $window.document.body
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renderers = []
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mount = createMounter($window, renderers)
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})
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o("updates redraw object", function() {
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var redraw = {}
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var mount = createMounter($window, redraw)
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o("pushes a render function", function() {
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mount(root, {
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view : function() {
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return m("div")
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}
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})
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o(typeof redraw.run).equals("function")
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o(renderers.length).equals(1)
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o(typeof renderers[0]).equals("function")
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})
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o("renders into `root`", function() {
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var mount = createMounter($window, {})
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var mount = createMounter($window, [])
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mount(root, {
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view : function() {
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@ -44,7 +46,6 @@ o.spec("m.mount", function() {
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var onupdate = o.spy()
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var oninit = o.spy()
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var onclick = o.spy()
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var mount = createMounter($window, {})
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var e = $window.document.createEvent("MouseEvents")
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e.initEvent("click", true, true)
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@ -80,7 +81,6 @@ o.spec("m.mount", function() {
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o("event handlers can skip redraw", function(done) {
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var onupdate = o.spy()
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var oninit = o.spy()
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var mount = createMounter($window, {})
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var e = $window.document.createEvent("MouseEvents")
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e.initEvent("click", true, true)
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@ -109,11 +109,9 @@ o.spec("m.mount", function() {
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}, 20)
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})
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o("redraws on redraw.run()", function(done) {
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o("redraws when the render function is run", function(done) {
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var onupdate = o.spy()
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var oninit = o.spy()
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var redraw = {}
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var mount = createMounter($window, redraw)
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mount(root, {
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view : function() {
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@ -127,7 +125,7 @@ o.spec("m.mount", function() {
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o(oninit.callCount).equals(1)
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o(onupdate.callCount).equals(0)
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redraw.run()
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renderers[0]()
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// Wrapped to give time for the rate-limited redraw to fire
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setTimeout(function() {
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