185 lines
6.1 KiB
Markdown
185 lines
6.1 KiB
Markdown
## m.module
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---
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[Usage](#usage)
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[Unloading modules](#unloading-modules)
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[Signature](#signature)
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---
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A module is an Object with two keys: `controller` and `view`. Each of those should point to a Javascript function.
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When using `m.module`, Mithril instantiates controllers as if they were class constructors. However, controllers may return objects if you want to use that Javascript feature to have more fine-grained control over a controller's lifecycle.
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Conceptually, the easiest way to think of a module is as a logical namespace with which to organize applications. For example, an app might have a dashboard module, a userEditForm module, an autocompleter module, a date formatting module, etc
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In the context of single page applications (SPA), a module can often be thought of as the code for a single "page", i.e. a visual state that is bookmarkable. Module can, however, also represent *parts* of pages.
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Note that a module might have external dependencies and that the dependencies aren't considered part of the module.
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In more complex applications, modules can be nested in a [hierarchical MVC](http://en.wikipedia.org/wiki/Hierarchical_model%E2%80%93view%E2%80%93controller) pattern. Nested reusable modules that have views are called **Components**.
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Modules and namespaces are often used interchangeably, but namespaces that do not implement the module interface (that is, objects that do not have a property called `controller` and a property called `view`) cannot be activated with `m.module`. For example, a namespace for date formatting utilities could be labeled a "module" (in the generic sense of the word) but it would not contain a view class, and therefore attempting to initialize it via `m.module` would result in undefined behavior.
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---
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### Usage
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You can make anonymous modules out of existing classes
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```javascript
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//controller class
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var dashboardController = function() {
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this.greeting = "Hello";
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};
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//view class
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var dashboardView = function(ctrl) {
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return m("h1", ctrl.greeting);
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};
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//initialize an anonymous module
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m.module(document.body, {controller: dashboardController, view: dashboardView});
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```
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Typically, however, modules and namespaces are used interchangeably.
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```javascript
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//`dashboard` is both a namespace and a module
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var dashboard = {}
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//controller class
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dashboard.controller = function() {
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this.greeting = "Hello";
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};
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//view class
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dashboard.view = function(ctrl) {
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return m("h1", ctrl.greeting);
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};
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//initialize it
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m.module(document.body, dashboard);
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```
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The example below shows a component module called `user` being included in a parent module `dashboard`.
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```javascript
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//this is a sample module
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var dashboard = {
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controller: function() {
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this.greeting = "Hello";
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this.user = new user.controller();
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},
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view: function(controller) {
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return [
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m("h1", controller.greeting),
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user.view(controller.user)
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];
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}
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};
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//this module is being included as a component
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var user = {
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//model
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User: function(name) {
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this.name = name;
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},
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//controller
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controller: function() {
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this.user = new user.User("John Doe");
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},
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//view
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view: function(controller) {
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return m("div", controller.user.name);
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}
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};
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//activate the dashboard module
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m.module(document.body, dashboard);
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```
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yields:
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```markup
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<body>
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<h1>Hello</h1>
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<div>John Doe</div>
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</body>
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```
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### Unloading modules
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If a module's controller implements an instance method called `onunload`, this method will be called when a new `m.module` call updates the root DOM element tied to the module in question.
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```javascript
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var module1 = {};
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module1.controller = function() {
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this.onunload = function() {
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console.log("unloading module 1");
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};
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};
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module1.view = function() {};
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m.module(document, module1);
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var module2 = {};
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module2.controller = function() {};
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module1.view = function() {};
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m.module(document, module2); // logs "unloading module 1"
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```
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This mechanism is useful to clear timers and unsubscribe event handlers. If you have a hierarchy of components, you can recursively call `onunload` on all the components in the tree or use a [pubsub](http://microjs.com/#pubsub) library to unload specific components on demand.
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You can also use this event to prevent a module from being unloaded (e.g. to alert a user to save their changes before navigating away from a page)
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```javascript
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var module1 = {}
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module1.controller = function() {
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this.onunload = function(e) {
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if (!confirm("are you sure you want to leave this page?")) e.preventDefault()
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}
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}
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```
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---
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### Signature
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[How to read signatures](how-to-read-signatures.md)
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```clike
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void module(DOMElement rootElement, Module module)
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where:
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Module :: Object { Controller, void view(Object controllerInstance) }
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Controller :: void controller() | void controller() { prototype: void unload(UnloadEvent e) }
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UnloadEvent :: Object {void preventDefault()}
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```
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- **DOMElement rootElement**
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A DOM element which will contain the view's template.
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- **Module module**
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A module is supposed to be an Object with two keys: `controller` and `view`. Each of those should point to a Javascript class constructor function
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The controller class is instantiated immediately upon calling `m.module`.
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Once the controller code finishes executing (and this may include waiting for AJAX requests to complete), the view class is instantiated, and the instance of the controller is passed as an argument to the view's constructor.
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Note that controllers can manually instantiate child controllers (since they are simply Javascript constructors), and likewise, views can instantiate child views and manually pass the child controller instances down the the child view constructors.
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This "[turtles all the way down](https://en.wikipedia.org/wiki/Turtles_all_the_way_down)" approach is the heart of Mithril's component system.
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Components are nothing more than decoupled classes that can be dynamically brought together as required. This permits the swapping of implementations at a routing level (for example, if implementing widgetized versions of existing components), and class dependency hierarchies can be structurally organized to provide uniform interfaces (for unit tests, for example).
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